Ergebnisse mit dem Tag ‘Beta Patch’
November 8, 2011 - Geschrieben von Admin
Diablo 3 Beta Patch 5 – Die aktuellen Patchnotes
Seit ein paar Tagen sind die Diablo 3 Test-Server wieder online und nun mit Beta-Patch 5 verfügbar, der doch einige teils erhebliche Änderungen in sich birgt. Zunächst föllt ins natürlich ins Auge, die Überarbeitung vieler UI-Elemente, die nun wesentlich besser aussehen. Doch Blizzard hat sich in den letzten Wochen bei der Arbeit am aktuellen Diablo 3 Beta-Patch ganz offensichtlich nicht nur auf optische Veränderungen beschränkt.
diablo3-beta-nephalem-altar_newsbild Skills, die man zuvor beliebig wechseln konnte, sind nun nur noch an einem neuen Objekt, dem Nephalem-Altar austauschbar. Dieser befindet sich nun in Neu Tristram (direkt neben Deckard Cain‘s Behausung, die nun zugänglich ist, in der sich außer mehreren Ausgaben seines Journals aber noch nichts Nennenswertes befindet), aber auch direkt am Eingang zur Kathedrale stößt man nach dem Patch auf einen solchen Altar.
Beim Spiel direkt bemerkbar macht sich auch die verkürzte Heildauer der Health-Globes, die man mit dem Zauberer doch wesentlich nötiger hatte, als vor dem aktuellen Patch. Der Grund: die ebenfalls neue Bemessung des Zauberschadens auf Grundlage des Waffenschadens. Dadurch teilt der Magier Anfangs deutlich weniger aus, als vor dem Patch, was natürlich öfter zu Feindkontakt führt. So war man schon froh, dass Griswold’s Edge – übrigens nun kein legendärer Gegenstand mehr – einem zunächst wenigstens ein paar Prozentpünktchen mehr Schaden austeilen ließ.
Da dem Patch alte Charaktere samt gehorteter Goldmünzen zum Opfer fallen, hat man erst nach Cains Rettung wieder an die 750 Gold zusammen, um einen geeigneten Staab beim Händler zu erstehen, was eine Verdreifachung des ausgeteilten Schadens und somit instant Kills zur Folge hatte. Abgesehen davon, dass es nun natürlich erst des Findens einer Waffe bedarf, um als Caster ordentlich austeilen zu können, fällt diese Änderung also bislang eher nicht ins Gewicht.
Was sich mit Beta-Patch 5 noch alles geändert hat, hier seht Ihr eine Übersicht von allen Patchnotes.
Diablo 3 Beta Patch 5 – v.0.3.1. 7728
General
All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
Quests
Gold rewarded from quests has been significantly reduced
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
Skills
New passive skills have been added for all classes. See individual class notes below for more information.
AoE (Area of Effect) skills for all classes have had their damage reduced
Single-target skills for all classes have had their damage increased
All skills are now based off weapon damage
User Interface
The in-game UI has been updated with general art and usability improvements
Classes
Barbarian
Active Skills
The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
Additional changes include:
Battle Rage:
Damage bonus reduced from 30% to 20%
Revenge:
The chance for this ability to activate has been increased from 10% to 15%
Weapon Throw:
Fury cost reduced from 20 to 10
Damage decreased from 210% to 180%
Passive Skills
New passive skills have been added:
Nerves of Steel:
Unlocked at level 12
Your defense is increased by 25% of your Vitality
Demon Hunter
General
Maximum Hatred reduced from 150 to 125
Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
Hatred Generators:
Bola Shot: Generates 2 Hatred
Entangling Shot: Generates 4 Hatred
Evasive Fire: Generates 4 Hatred
Grenades: Generates 2 Hatred
Impale: Generates 6 Hatred
Hatred Spenders:
Chakram: Costs 10 Hatred
Elemental Arrow: Costs 5 Hatred
Hungering Arrow: Costs 10 Hatred
Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
Discipline Spenders:
Caltrops: Costs 8 Discipline
Shadow Power: Costs 20 Discipline
Vault: Costs 10 Discipline
Evasive Fire: Costs 4 Discipline to Backflip
Additional changes include:
Bola Shot:
On-hit damage increased from 100% to 105%
Chakram:
Damage reduced from 150% to 135%
Grenades:
Damage increased from 75% to 80%
Hungering Arrow:
Damage increased from 115% to 145%
Pierce chance is once again a fixed 35% rather than scaling with level
Impale:
Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Rapid Fire:
Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
Shadow Power:
Attack speed bonus reduced from 50% to 30%
Passive Skills
New passive skills have been added:
Tactical Advantage:
Unlocked at level 10
Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
Monk
Active Skills
Mantras:
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
Additional changes include:
Blinding Flash:
Spirit cost reduced from 50 to 30
Duration reduced from 5 second to 3 seconds
Breath of Heaven:
Spirit cost reduced from 75 to 25
Healing amount reduced
Crippling Wave:
Damage increased from 120% to 135%
Deadly Reach:
Damage increased from 110% to 120%
Fists of Thunder:
Damage increased from 100% to 120%
Lashing Tail Kick:
Spirit cost increased from 25 to 30
Damage increased from 130% to 180%
Passive Skills
Transcendence:
Healing per Spirit reduced
Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive skills
New passive skills have been added:
Circle of Life:
Unlocked at level 12
Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
Jungle Fortitude:
Unlocked at level 10
Reduces all damage taken by you and your pets by 20%
Wizard
Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive Skills
New passive skills have been added:
Critical Mass:
Unlocked at level 12
Your critical hits reduce the cooldown of your spells by 1 second
Followers
Templar
Skills
Guardian:
Ability now unlocks at level 20, instead of level 5
Heal:
Healing provided by this ability will now scale properly
When activated, ability will heal you for ¼ of your total health every 15 seconds
Will only heal when player is below 50% health, down from 67%
Intimidate:
Slow amount reduced from 80% to 50%
Intervene:
Intervene is the new name for Taunt, and now unlocks at level 5
Radius of monsters to be taunted reduced from 30 to 10 yards
Duration reduced from 10 seconds to 5 seconds
Will now only cast when player is below 50%
Cooldown increased from 15 seconds to 30 seconds.
Loyalty: Life regenerated by this ability will now scale properly
Items
General
Players now start with 5 health potions
Health globes now heal you over 1.5 seconds rather than over 5 seconds
The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
Weapons
Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
Wands attack speed has been increased from 1.2 to 1.4
Quivers, Orbs, and Mojos will now always come with +Min/Max damage
Ceremonial Daggers will now frequently come with +Mana Regen
Wands will now frequently come with the +Max Arcane Power
The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
The damage variance between weapons of the same type has been reduced.
Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus
Monsters
General
A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level
Wretched Mothers in Act I can now only summon one zombie at a time
Treasure Goblins are now immune to fear
Bosses
Skeleton King:
Whirlwind damage increased from 100% to 300%
Cleave damage increased from 80% to 100%
Crafting
Artisans
Blacksmith:
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
Blacksmith leveling and crafting recipes have received a tuning pass.
Items
Pages of Training will now drop starting at level 6, down from level 8
The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
Salvaging blue items now has a 1% chance to salvage into Legendary crafting material























